Game development begins with destroying Girls' Frontline.

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Page 838

"Oh dear, what's the rush? Isn't President Lin arriving soon?"

When we spoke of General Manager Lin, he arrived.

What are you talking about?

Lin Li entered the conference room with a smile, and almost instantly, everyone in the conference room stood up, shouting all sorts of things.

"Mr. Lin!"

"Brother Lin."

Good morning, Mr. Lin!

Lin Li waved his hand.

"Alright, alright, sit down."

Lin Li arrived at the conference room early today, so after he sat down, people kept coming in one after another.

It's quite interesting, actually.

Before Lin Li came in, the conference room was quite lively. A large group of producers who didn't usually see each other met and chatted about gossip and their experiences during this period.

But once Lin Li sat down, the meeting room became much quieter.

Occasionally, they would chat, but it was usually about their own game progress. It seemed like they were just chatting, but they were actually using the opportunity to report on their work.

Those who hadn't arrived yet, upon entering and seeing Lin Li already seated in the main seat, felt like late students pushing open the door to find their homeroom teacher in the classroom.

I was jolted awake.

It was only when a few veteran figures entered that things seemed more natural. As Su Shanshan entered with a bottle of soda water, her former sidekick, Chen Yanqin, closed the conference room door.

"Everyone, please don't be shy. Let's discuss something together today."

Lin Li smiled and set the tone for the meeting.

Then he looked around.

This meeting room is considered a medium-sized meeting room at Xinghuo. A rectangular conference table is placed in the middle, and the winter sunlight shines through the windows onto the meeting room floor, creating dappled light and shadow.

Each person at the meeting had either a laptop or a notebook in front of them.

To be honest, although Lin Li usually communicated with them quite often, it was only when they were all suddenly gathered together that Lin Li truly grasped the scale of Spark.

Behind each of these individuals is a team.

Moreover, upon closer observation, one can find that their seating arrangement is quite interesting. Although no seats were assigned during the meeting, they still naturally split into several groups.

These groups are actually a microcosm of the current state of Spark Studio.

If we follow the leaderboard, the current rankings of Spark Studio can be roughly divided into three tiers.

One type is large studios, such as Destiny's Path and Galaxy Paradise. Even after the games were released, the staff size of these two studios was adjusted.

Even at this time, it still maintained a super-large scale of over five hundred.

Further down the line are medium-sized studios, such as the vast majority of Spark's games, including Touhou Fantasy World, Battlefront Girls, and Gundam Battlegrounds.

Further down the list are smaller studios, which actually make up quite a few. These are mainly studios that create derivative single-player games based on major IPs, such as the studio that made the Arknights single-player trilogy, as well as Star Trek Survival and My Perfect Guide.

In addition, there's Reset Studio, several program studios mainly composed of Sakura Studio, Bonfire Studio for events, and Spark Merchandise...

As the scale of Spark Program grows larger and larger.

As the number of studios increased, Lin Li clearly felt some marginal effects and a lack of smooth coordination within Xinghuo due to the relative independence of personnel and financial power.

This is quite natural. Out of dozens of people, apart from Lin Li, who might have dealings with everyone, the others would probably never see each other again.

In reality, they rarely interact with each other.

Anyone who has worked in a large company should be able to relate to this. Sometimes, coordinating between departments can be more troublesome than a department finding a company to work with externally.

Therefore, today's meeting is Lin Li's way of taking advantage of the New Year to release the Spark 2.0 strategy, while also carrying out a new round of internal restructuring within Spark.

The rules for integration are actually quite simple. One is to establish a working group, or as Lin Li puts it, to establish a star cluster.

Before today, the relationship between the new works developed by the studios and the headquarters was relatively weak. For example, the three single-player game development groups under the Arknights studio were basically managed by themselves.

Star Cluster Studios is a logical integration of these studios.

Taking the Girls on the Frontline as an example, a Frontline Working Group was established, whose members include the Girls on the Frontline Headquarters, Girls on the Frontline Companions, Girls on the Frontline Siege, and Girls on the Frontline: AR Team.

These studios were previously operated as independent entities, in principle.

In the past, it was normal to develop such independent projects, but with the increasing number of studios, and some of these games no longer requiring much maintenance.

The positioning of these studios is somewhat awkward.

For example, Frontline Girls: Companion, a project that this studio is currently working on, is a new single-player mini-game based on the Frontline Girls series, Frontline Girls Infinite.

AR Team Studio is still continuously updating.

Such studios can actually generate some profit, enough to support a group of people, but the workload of these people is definitely not enough.

Lin Li doesn't mind paying his employees more, but he worries that working at such low intensity for too long will ruin their health.

Through integration, the revenue sharing model for these studios remains unchanged, except that a portion of the funds will be allocated to a bonus pool for secondary distribution.

In addition, personnel management is uniformly transferred to the work group, which means that the person in charge of the frontline girls' work group can reassign people from this group to do other things.

Unlike before, there's no need for communication and coordination.

The main benefit of doing this is that it frees up manpower.

For example, Lin Li already had an idea for a sequel to Battlefront Girls at this time, but if he followed the original model, he would have to set up a studio, recruit people, and train them.

When Spark was first established, doing this was a good thing, as it helped the company quickly accumulate human resources.

But that's not possible now.

Firstly, Xinghuo itself is a large entity, and secondly, cultivating talent in the market also takes time.

By establishing working groups, some manpower has been freed up. For example, most of the people in the AR team can be freed up, and some single-player games can reduce their update frequency.

Chapter 482 Let Me Suffer a Little

Following the new integration, human resources were able to be adjusted.

After some internal coordination within the Girls Frontline production team, the framework for a new studio was established.

With these frameworks in place, when recruiting, we can lower the requirements a bit and recruit some promising recent graduates who can also be quite capable immediately.

Furthermore, this new studio is also within the work group of the girls on the front lines.

In addition to the personal bonus, the project also includes a public bonus after it is put into operation, and the surplus funds after being handed over to the company will remain in the work group.

In the future, it will be much easier for the entire working group to prepare new works or promote the Battlefront Girls IP.

With this adaptation of the idea...

Spark will consist of countless sub-studios.

Lin Li's initial plan is to first separate the five major IPs: Battlefront Girls, Galaxy Paradise, Eastern Fantasy, Destiny's Path, Arknights, and Gundam Battlefield, and then create a working group for each IP.

Works with the same IP can easily achieve a synergistic effect where 1+1 is greater than 2.

In addition, there are four integration working groups: China, Japan, North America, and Europe.

These work groups are mainly mixed groups of games other than those with major IPs. They are not very closely linked, which is why they are mixed groups.

The main purpose is to facilitate the scheduling of personnel across studios and free up manpower.

In addition, there are several remake work groups in Chongqing, Shanghai, Tokyo, and Guangzhou, which mainly focus on remaking games.

As for other functional studios, such as campfires and cherry blossoms, Lin Li did not integrate them, nor did they need to.

If the entire plan is fully implemented, then after this round of integration, Spark's game workgroup will reach thirteen.

It's not hard to see from this number.

The current number of Spark Studios has reached a point where consolidation is inevitable.

However, this integration does not mean complete decentralization. Lin Li will still inquire about and inspect specific projects. The main purpose of the integration studio is still to coordinate personnel.

~~~

That afternoon.

Ark Studio.

As one of the newest studios established by Spark Studios, Ark Studio has a great atmosphere.

Suzuki Sanon, as the main creator of Ark Studio, has become quite popular these past few days.

With the continued popularity of the new PV for Project Ark.

Many game industry professionals, upon seeing the beginning of the PV, immediately recalled Lin Li's comment on Xinghuo Material Network some time ago, and then this news was also obtained by many game self-media.

Following the trail, Suzuki Sanon's account was also exposed, and a bunch of materials she had previously uploaded to the Spark Material website were also unearthed.

A group of people wanted to use these past works to help prove some of their speculations about Project Ark.

This has been the hottest topic on the internet these past two days.

In other words, "What is the truth behind Spark's new PV?"

In fact, there is no answer to this question, because the information revealed in the PV and the official website is simply not enough to support this reasoning.

But this question happens to generate a lot of traffic.

As a result, a large number of "Ark Scholars" emerged. They "cited classics and references," took screenshots of every frame of the PV, and analyzed a whole host of details that no one else knew.

Although Lin Li himself found this kind of thing somewhat annoying, their existence objectively increased the popularity of Project Ark.

Besides analyzing the new PV of Project Ark, a group of authors who rely on compiling "Linli Success Studies" also found new material, almost overnight.

Lin Li and Suzuki Sane then created countless little stories similar to those of a talent scout and a promising young horse. Some of these stories were quite well-made, and even Suzuki Sane herself found them fascinating.

As she was watching, Suzuki Sane heard someone call her name.

"Sane! What are you doing sitting here watching the news? Sony people are coming to the company tomorrow to discuss the progress of the new project. President Lin is coming too..."

Upon hearing this, Suzuki Sane immediately backed down.

It's like a high school student who hears that their parents are coming to visit their home.

The first thing he said was...

"Huh? Isn't tomorrow the TGA awards ceremony? Why isn't President Lin going to America? What's he doing at our studio?"

Suzuki Sane has been working at the Xinghuo headquarters for the time being.

As a multinational corporation, Xinghuo has many multinational employees, so there are traceable procedures in this regard. Generally, these multinational employees are temporary, but there are also long-term employees.

Suzuki Sanon's case is a long-term one.

At least until the "Ark Project" is launched, as the project's lead art creator, she will definitely have to stay in China.

To make Suzuki Sane's work easier, Xinghuo arranged for her to be a member of the Ark Project art team as her translator. This person was the girl who had just spoken to her, named Ma Jiayi.

It only took a few days for the two to go from acquaintances to friends. Compared to the various awkwardnesses in making friends in Japan, the Chinese girl was much more straightforward in this regard.

Suzuki Sane also enjoyed this way of interacting, and soon the two became very good friends. Under his guidance, Suzuki Sane was even able to speak some basic Chinese.

Why are you so afraid of President Lin?

Seeing Suzuki Sane's expression, Ma Jiayi also wore a teasing expression.

"It's not that I'm afraid of President Lin, but you wouldn't understand even if I told you."

Suzuki Sane said she wasn't afraid of Lin Li, but she was actually a little scared, especially when it came to submitting art drafts and the monthly group review.

That feeling was no different from going to the execution ground.

While the two girls were playfully fighting.

Suddenly, a series of hurried footsteps echoed down the corridor.

"Meeting! Meeting!!"

The two turned around and saw Zhuang Qi, the person in charge of the studio, rushing into the studio's conference room with the speed of the wind.

He rushed into the meeting room, clutching the documents in a panic.

Then I saw Zhuang Qi writing several big characters on the whiteboard.


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