Page 911
Page 911
Individually, none of them are particularly complex, but within the map, the development team designed numerous visual effects for these clearly defined tasks, such as the most common being the collapse of iconic buildings.
Overall, these maps are strongly connected to the main storyline of Girls Frontline, and the story of Girls Frontline is a relatively grand one.
This gives these "little stories" room for design.
At the same time, in the "map story" mode, there is more interaction between players and the map, which is also the answer given by the development team of "Girls' Frontline: Siege" to solve the problem of weak PVE.
Of course, this answer was inspired by the success of "Left 4 Dead".
Although they have different outer shells, their cores are very similar.
Left 4 Dead involves fighting zombies all over the world, while in the story mode, the overwhelming presence of various types of omnics is also very oppressive.
In addition, the storyline of Girls on the Frontline is supported by the previous main storyline, and compared with Left 4 Dead, the map and story presentation are not only richer, but also more immersive.
Of course, in addition to the "Story Mode", the "Resource Collection" and "Random City" gameplay in the previous DEMO have also been iterated and upgraded. Basically, after players complete the most basic "Story Mode", they will have a certain understanding of the map elements.
Next, whether to focus on "resource collection" or challenge the more difficult "story mode" is up to the player.
Moreover, Spark put a lot of thought into the selection of maps. For example, there are three large city maps: Tokyo, Paris, and Los Angeles.
They are all very distinctive cities.
Furthermore, according to insider rumors, there are plans to develop domestic maps such as Chang'an and Yuzhou in the future.
This is a segment that many players are looking forward to, since this part of the story doesn't appear much in the main game.
Besides cities, there are various scenic maps, such as the most amazing one, which is also the only map that is purely story-driven and does not have a resource collection system.
The Himalayas.
Chapter 606 Not Steaming Buns, But Fighting for Pride
The background setting of the Himalayas map is also very interesting.
It is said that after the AI retreated from China, they established the last resistance force in the Chinese region on the Himalayas, hoping to force humanity out of the country through the harsh natural environment.
Human soldiers are indeed helpless against this, so, girls! It's time for you to show your skills!
The scenery in this picture is quite stunning and exaggerated.
The Himalayas stand majestically, piercing the clouds, with snow-capped peaks stretching endlessly, like a silver dragon coiled in the sky, bathed in light.
The whole scene feels a bit like the prologue of "Rise of the Tomb Raider".
However, at this point in time, thanks to the iterative upgrade of the Starfire engine, this scene has been made even more beautiful. One of the biggest changes is that "Girls' Frontline: Siege" does not use bad weather to create atmosphere.
Instead, they chose a sunny day.
The sky was a clear, deep blue without a single cloud, and the sunlight shone unhindered on the earth, making the entire snow-capped mountain look like a dream. In this magnificent snow-covered region, they fought against the omnics.
The scenery alone is worth the price of admission.
This footage is really good; it was even used by Nvidia to add ray tracing to promote their Air30 series graphics cards, which are not available on the market.
These are actually the reasons why "Girls' Frontline: Siege" was ultimately launched.
Because the entire gameplay model has been fully tested and is working perfectly.
By switching between two gameplay modes on each map and by continuously adding new maps through a season system, we aim to keep players engaged, generate a sense of novelty, and encourage them to continue playing.
~~~
The topic seems to have gone a bit off track.
Let's turn our attention back to Yunya.
When Yunya first entered the game, she was in a cherry blossom park, but the park was rather dilapidated, with gray snow everywhere.
The sky was also gloomy.
However, the overall style has a strange sense of "nuclear Japan".
"Although this is my first time playing this game, I will do my best to show everyone its charm."
"Okay, let me familiarize myself with the controls first."
After taking over the game, Yunya first activated the control mode.
"Hmm... the left stick is for movement, the right stick is for the camera... shooting is the RT button..." she muttered to herself as she tried out the controls.
"It doesn't seem too difficult."
"Okay! I got it!"
Right after I said I understood, a patrol of Omnic Mode robots appeared on the map.
Upon seeing the enemy appear, Yun Ya was clearly flustered. She frantically adjusted her view, trying to aim at the enemy, but then lost control and her view went straight up to the clouds.
"Oh no! What's going on? I can't hit it!"
Yunya anxiously adjusted the camera angle while randomly pressing buttons on the controller.
"Haha, Miss Yunya looks so cute when she's all flustered!"
"Don't panic, take your time, aim before you fire!"
"This operation is so abstract, it's hilarious!"
Some people deliberately create a show effect, but it looks very fake. Yunya is different. She is really anxious and really wants to demonstrate a good effect to the online players.
The more anxious you are, the more flustered you become.
Her pretty face quickly turned crimson from the rush of her actions, and she even broke out in a sweat.
Unfortunately, the viewers watching the live stream didn't feel sorry for them at all.
Instead, they burst into laughter.
The number of online users has remained stable at over 400 million. This is mainly because Yunya herself has a very good image and temperament, and she was very confident before she started operating the game.
This contrast creates an unexpectedly endearing quality.
After finally adjusting the view, another accident occurred while engaging in a gunfight with the enemy.
"Oops! How did I end up squatting down?!"
The enemy seized the opportunity to open fire on her, and her character's health rapidly decreased. In a panic, Yunya pressed the fire button, and the bullets flew haphazardly into the air, completely missing their targets.
"It's over, it's over, I'm going to die!" Yun Ya shouted as she tried to dodge the enemy's attacks.
However, her actions caused the character to spin in place, completely unable to escape the enemy's firepower. Ultimately, the character fell amidst a hail of bullets.
"Ah... I'm dead."
"Haha, Miss Yunya's moves are so abstract!"
"Wow, this is the first streamer I've seen today who can't even get past the beginner tutorial..."
"This is hilarious, it's so funny!"
Faced with this barrage of comments.
Yunya completely entered a different kind of "red temperature" state.
"No, I, I, I just arrived..."
"I've never played this before."
Some girls will throw a tantrum when they get angry, but when Yunya gets angry, she subconsciously tries to use coquetry to offset her embarrassment.
A girl's way of being coquettish is different from others.
So natural and poised, she instantly charmed a large group of male viewers on the other side of the screen.
"I, let's go back into beginner mode, let's start from the beginning, I, I'm sure I can do it."
Yunya is not actually entering the official game yet, but rather part of the tutorial mode. The entire tutorial mode of "Girls' Frontline: Siege" is a single-player campaign that lasts for nearly 50 minutes.
It includes a 35-minute story mode tutorial and a 15-minute collection mode tutorial.
Actually, it was already in the development plan.
There is no story-based tutorial mode.
Logically speaking, the story mode doesn't need a tutorial; you just need to complete the tutorial levels in the collection mode.
However, as the number of Battlefield developers in the development team increased, the project continued to grow.
In the relatively "free" development environment of Spark, their obsession with proving that they "can do a good job with single-player storylines" gradually grew.
It's not really their fault. The main reason is that ever since Xinghuo poached people from the battlefield team, some people have been mocking them online.
The gist is that this group can only do PVP, and if they go to Xinghuo to do PVE, they'll definitely end up with Bao Si.
As the saying goes, "I'd rather not steam buns than prove myself."
Previously at EA, there were senior executives above me who kept me in check, so there was nothing I could do. But things are different now.
So they collectively submitted a single-player campaign, but it was ultimately rejected because the development scale was too large. After all, the development project did not include single-player content for Battlefront Girls.
Even the story mode on the map isn't a single-player mode. Even if a player insists on playing solo, the system will match them with three bot teammates.
Lin Li's management philosophy for game development has always been: once a direction is chosen, just keep going and don't add anything along the way.
Although the single-player campaign was rejected, this minor difficulty was clearly no obstacle for the ambitious development team members.
After making a slight adjustment...
By secretly working overtime, a beginner's task that originally took 10 minutes was "slightly" extended to 50 minutes.
Chapter 607 Chain Reaction
However, they were also worried about messing things up, so after the players completed the basic operation tutorial in the first ten minutes, they would give a prompt to inform the players that they could skip the story and go directly into the game.
Lin Li was speechless about this.
But after some consideration, we decided to approve this version and put it into the launch process.
After all, it's game development, and they've all been working overtime on it, so it doesn't affect the game's progress. In fact, it can be used as a gimmick, so there's nothing wrong with that.
~~~
Yunya, of course, didn't know this.
She was also thinking about a beginner mode, the kind where you're given a gun and a fixed target right from the start.
Return to the main menu.
Enter the beginner quest.
Upon entering the game, Yunya was immediately struck by the sight of her character in a futuristic coastal city.
The sun was shining brightly, a gentle sea breeze was blowing, pedestrians strolled leisurely on the streets, and vehicles drove in an orderly manner.
The player, playing as HK416, is chatting with UMP45 next to him. According to the mission prompt, the two are carrying out a routine security patrol mission around the base.
I heard my teammates exchanging brief messages through my headphones, with the background sounds of seagulls crying and the gentle lapping of waves in the distance.
Suddenly, a sharp alarm pierced the sky, followed by gasps and screams from the crowd.
"416! UMP45! Get back to the unit immediately! There's an emergency!"
The commander's voice was in my ears, but it was clearly a little late. As the commander spoke, the camera began to pan towards the sea.
With the enormous sound waves, the distant sea surface seemed to be torn apart by an invisible hand, and a huge wall of water was approaching the city at an alarming speed.
The roar of the tsunami gradually drowned out everything, and when the camera cut again, the waves were already crashing into the city.
The towering waves crashed into the city like ferocious beasts, making the skyscrapers appear so fragile in their presence.
The seawater instantly engulfed the coastal streets, vehicles were swept up, trees were uprooted, and the sound of shattering glass echoed everywhere. The players' vision was blurred by water mist and flying debris, and their ears were filled with the roar of the waves and the cries of people.
This scene, which can be described as cinematic, is entirely a personal creation from the former Battlefield Development Studio.
Then the tsunami ended.
The commander's instructions came through the headset again, ordering them to evacuate to higher ground if possible.
Along with the waves, not only seawater but also a large number of intelligent machines were brought along.
"No matter how many times I watch it, I still think this opening is absolutely brilliant."
"Absolutely! The special effects! The scenes! Movie-quality!"
chsdbacks