Game development begins with destroying Girls' Frontline.

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Just like Nvidia never imagined that a company could complete AI computing with less than one-tenth of the hardware cost.

Penguins couldn't even imagine it.

A game developer and a short video creator came up with an app that revitalized a chat and social networking software simply by offering "global reconciliation."

More importantly, since the start of global reconciliation, this interest has not only not decreased, but has gradually begun to rise.

In its previous life, Xiaohongshu received a huge influx of traffic suddenly, so it was completely unprepared, and its native architecture did not support "global social networking" very well.

But Spark is different.

On the one hand, Spark platform itself is a global gaming platform, and over the years, Spark platform has accumulated a large amount of translation model data.

In terms of language, while it may not be 100%, it is sufficient for conversations in some basic language usage scenarios.

Secondly, as I said before, this is not a US-China accounting dispute, but a global accounting dispute.

Moreover, everyone, no matter where you are, has a common topic, and countless topics that revolve around that topic.

Many people assume that Twitter, Facebook, and YouTube in Europe and America are open platforms, so there must be a lot of communication between different countries.

But in fact, that's not the case.

Because besides network limitations, language limitations are an even bigger constraint.

Although Google Chrome has a built-in translation function, those who have used it know what's going on.

More importantly, this kind of global exchange requires a catalyst. In my previous life, the catalyst was the rise of TikTok, which indeed increased the channels for overseas people to learn about China.

The shutdown of TikTok, in turn, sparked a rebellious sentiment, leading to the sudden explosion of Xiaohongshu.

This timeline is due to face masks.

As we all know, there is a type of social group in this world called "patient support groups". These groups are very active because everyone in these groups, regardless of age or gender, has one thing in common.

Everyone exchanged ideas, encouraged each other, and shared their experiences.

At this very moment, StarTok is essentially a giant "patient support group."

What's even more absurd is that in this round of global "illness," China's response can be said to be the highest score, and in the patient groups, who has the highest interaction rate?

Naturally, this refers to people who have contracted and recovered from illness.

In conclusion, StarTok is in a good position to some extent, with the right timing, location, and people. With the support of both Xinghuo and Douyin, its user base is still growing rapidly.

Chapter 622 Jealousy and rivalry?

"Get up, my little sleepyhead."

After Xinghuo entered a completely remote work mode.

Lin Li discovered something very interesting.

That is, the biggest problem with working from home is sleeping in late. Although Xinghuo's publicity department said when promoting StarTok that Xinghuo had been using StarTok for online work.

Employees gained an average of 1.5 hours of extra rest time per day due to reduced commuting time.

However, in actual operation, many people still have to get up at 10 o'clock after working from home, because 10 o'clock is the time for the morning meetings of various project teams of Xinghuo.

Furthermore, after 10 o'clock, team and department collaboration will begin, which means that StarTok must be installed at all times.

As for Lin Li and Su Shanshan, no one bothered them. However, Lin Li still set an example by getting up on time and going online on time every day.

Even on weekends, he has developed a biological alarm clock.

He woke up naturally in the morning. According to his plan, he was going to record a video of "Linli's Evaluation Room" at home today. Yes, it was working from home.

However, Xinghuo's program channel did not stop broadcasting and continued to record as usual. It's just that the recording of some personal programs was changed so that the artists would record at home and then hand over the materials for editing.

Lin Li was no exception; his personal program was originally very simple.

It's just playing games.

So recording it yourself is perfectly fine.

However, since they were at home, Lin Li dragged Su Shanshan along when he started recording last night.

We were talking fine during last night's recording, and we were going to continue playing together this morning.

When I woke up today, everything was packed, but Su Shanshan was still asleep.

Hearing Lin Li's words, Su Shanshan turned over and buried her face in the soft pillow. The cool air from the air conditioner gently brushed against her bare legs exposed outside the blanket.

"Oh dear! Isn't today the weekend..."

Su Shanshan mumbled, her voice heavy with sleepiness.

"Let me sleep for just five more minutes, just five minutes..."

Lin Li stood by the bed, watching Su Shanshan curled up in the blankets like a lazy cat, and couldn't help but laugh. He sat down on the bed and pinched her cute cheeks.

"Five minutes? You said the same thing last time, but you ended up sleeping for half an hour."

Su Shanshan grew a little impatient with being pinched, raised her hand and waved it as if to shoo away an annoying mosquito.

"Hey, stop messing around... let me sleep a little longer, anyway, it's your own show, no one's rushing you..."

"Who said no one's urging me? I get tons of replies under my show's preview. How can you sleep so much?"

"It's all your fault, causing all that trouble last night."

"Hey! Don't make false accusations. You were the one pestering me last night. Besides, even I, the ox that plows the fields, haven't complained of being tired. How come you, who enjoys yourself, are sleeping in?"

"You're the one who's in the field!"

Like all couples, this playful banter, when no one is around, often escalates into a full-blown sexual encounter.

~~~

About an hour later.

Feeling refreshed after their showers, the two sat on the sofa.

"Come on! What do you want to play today?"

While drying her wet hair with a towel, Su Shanshan asked with great interest.

Her face was still flushed, clearly the playful banter had brought her back to her senses.

"You decide."

"Let's play Minecraft Reforged!"

“I’ve seen a lot of people playing this lately.”

Besides StarTok, there were two other major events in June.

One was the Sony PS5 launch event, and the other was Microsoft, which immediately announced and released the Spark Edition Minecraft demo right after the Sony PS5 launch event.

Actually, according to the plan...

The demo for the Minecraft Remastered version will be released in September.

The launch of the Sony PS5 was indeed quite successful, and this time Sony pulled out all the stops with a 30-minute trailer featuring a game by Spark.

These include plans to release remastered games in collaboration with Spark and Sony, as well as "optimizations" for several current Spark service games on PS5.

In addition, and most importantly, is the PV for "Project Ark".

The short PV showcased the features of Project Ark to many players watching the PS5 launch event.

That is humanity's last hope in the "end times".

Although the story takes place on a ship, through the details in various PVs, players can sense that humanity must have gone through something to release the ship.

In addition, there is a scene in the PV that shows a place that looks like a communications room.

The interior was now completely abandoned. From the backdrop of the communications room, you could see not only the player's ship, but also the names of many other ships and their communication codes.

In addition, this PV showcases several main scenes, such as a large tree in the center of the giant ship, and some strange machinery, etc.

Although the PV received a good response after its release, it didn't have much of a storyline, as the project is still in its early stages and the main storyline is still being developed.

However, even this short PV still managed to attract the players' attention.

However, perhaps the PS5 launch event was too successful.

Microsoft is clearly in a hurry to release games. More importantly, along with Sony's PS5 launch event, many marketing posts on the internet have become popular, praising the Sony PS5 and declaring it a must-buy.

It openly states that "Sony is a partner of Spark," "Those who bought a PS5 are not afraid of leaving it idle," and "Instead of buying a PC at a high price, it's better to buy a PS5 and enjoy Spark games just as well."

It is presented as a marketing gimmick and selling point.

And you know what? Domestic players actually buy into this.

At that time, the PC market was a very distorted market. The most cost-effective hardware on the market was the Spark handheld console with the 5700XT version dock.

This set costs 4999 yuan on the Xinghuo official website.

In an era where a 5700XT graphics card costs over 4000 yuan, this price is naturally very favorable, but there is still a threshold of 5000 yuan.

In comparison, the PS5's launch digital edition price of 3000 was very attractive, which is why the PS5 was hyped up and resold by scalpers as soon as it was released in its previous life.

However, this was right after the press conference, and the scalpers hadn't yet made their move.

Players are generally satisfied with the price of the PS5.

"Sony has really made something of itself; the PS5 can now be considered a comparable alternative to the StarCore console."

While there were many similar jokes, some domestic gamers were genuinely interested, and at that time, Spark truly had the power to drive the development of a hardware product.

After all, Spark's first-party games are really impressive.

Just look at Nintendo to see what kind of impact first-party developers can have on hardware if they can consistently produce hit games.

Although Sony's own first-party games have gradually "declined," it has attached great importance to emerging new talents since the time of Kazuo Hirai.

Now, they're even promoting this as a core selling point.

Sony's promotion of this made Microsoft unhappy. They said, "What nonsense! We also have a partnership with Spark!"

That's how it is.

After discussing it with Spark, Microsoft announced "Minecraft Spark Remastered" shortly after Sony's press conference.

Chapter 623 Minecraft: Starfire Remastered Edition

In fact, at the beginning, Microsoft did a lot of publicity and made empty promises to the outside world.

The name I chose is simply "Minecraft: Remastered," and there's nothing else.

However, now that the demo is finally out and they've started promoting it, they've blatantly included the word "Spark" in the title.

It has been changed to "Minecraft: Starfire Remastered".

This phenomenon has drawn much criticism from players, especially those from China.

"Spark is doing well now, it can let my world ride the wave of popularity..."

Although this statement was somewhat sarcastic.

But at this moment, Microsoft executives really think this way. In their view, since Spark is currently very popular and players recognize Spark.

Naturally, this label should be added.

Not to mention, after the PS5 launch event, Microsoft was also eager to prove that it could also win over the world's hottest game company.

Simply put, this is a purely commercial act.

However, for Lin Li, whether or not there was a spark in their name was actually irrelevant.

The development of the Minecraft Remastered version went very smoothly overall. After all, although it is called a remaster, the remastering logic of Minecraft is completely different from that of other games.

For other games, the first step in a remake is to upgrade the art style and storyboard, and consider whether to add some side DLCs that were not in the original, or to optimize the main storyline of the original.

For example, Capcom's Resident Evil reset followed this approach.

When Xinghuo remade Minecraft, the core of the remake was mainly focused on the remake of the basic framework.

For the development of Minecraft Remastered.

Lin Li was actually quite concerned.

Because he felt that this IP was actually undervalued.


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