Game development begins with destroying Girls' Frontline.

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It also includes a large number of supporting facilities, such as residential areas, commercial areas, educational facilities, and public green spaces, and even a fast road connecting to the highway.

The entire project is not about building a headquarters for Spark.

Instead, the goal is to create a modern technology park that integrates work, life, and entertainment.

The reason this plan was able to be formed is that this land is not only the future headquarters of Spark, but also the site of the current call for proposals. More than 30 game companies of all sizes are preparing to move to the new area with Spark.

In addition, ByteDance's Shanghai branch and NetEase's branch are also confirmed to be relocating.

It's no exaggeration to say that if this project is actually implemented, this piece of land will become China's Silicon Valley.

"It wouldn't make sense if this new headquarters only had us... You should at least put a wooden box next to NetEase... no, I mean, a headquarters here."

Chapter 627 Rune Etnar Studio

After the planning area was determined, NetEase was the most proactive in responding.

This is because their latest masterpiece, "Return to the Bright Moon," was a huge success after its first closed beta test was completed some time ago. It was not a small success, but a huge success.

Its popularity is basically on par with "Girls' Frontline: Siege".

So when NetEase confirmed that Xinghuo was going to build a new building, they also jumped on the bandwagon, saying they wanted to build next to Xinghuo as its neighbor...

"Oh, that's NetEase's business. Speaking of which, didn't we plan to build a cultural and creative park next to our headquarters? Should we start planning this here first?"

"..."

Lin Li glanced at the box in the game again.

The cultural and creative park that Su Shanshan mentioned is also part of this project, a tourism project that the Shanghai and Suzhou/Hangzhou governments want to jointly develop.

More accurately, it's a cultural tourism project that Suzhou and Hangzhou want to undertake.

Lin Li wanted to build the new headquarters between the two places for two reasons: firstly, the land there was cheap, and secondly, Xinghuo currently had a large demand for talent.

Building it here can reach a wider area and attract more talent.

However, for the Suzhou and Hangzhou officials, their first reaction upon hearing this news was to develop a cultural tourism project on the adjacent Suzhou and Hangzhou land plot...

When the project was initiated, face masks were not yet available.

Although the masks arrived after the project was approved, the leaders of Suzhou and Hangzhou did not give up on following up on the project.

~~~

France

Montreal

Rune Etner Studio

This studio was founded by Mark, who left Ubisoft. At the time, the studio had about fifty people, more than 80% of whom came from Ubisoft, and more than 75% of the employees had participated in the production of some of Ubisoft's most famous Assassin's Creed games.

After leaving Ubisoft, Pevin joined the company at Mark's urging.

As a former senior game designer at Ubisoft, Pevin feels very good at his new company.

Even though we're working from home now, StarTok on my computer hasn't actually reduced the efficiency of the entire studio too much, even though it's a new studio.

Rune Etner's studio adopts a relatively common working model on StarTok, which means that during working hours, voice and camera are always open.

Logically speaking, this fully open system feels a bit like playing with a small team.

Because StarTok operates on a team model, it typically involves a few or a dozen people working together.

The creative atmosphere is similar to that in the office.

Of course, it's also very easy to slack off in this mode, since the camera can only see a person's face and not the computer screen. The content of the computer screen can only be seen when it is shared.

So you can work on the surface but actually slack off, just like in a real office.

This is a company management issue.

StarTok has done its best to recreate real work scenarios.

Aside from some large American companies that complain about privacy violations and refuse to use StarTok, most small and medium-sized enterprises still really like this tool.

Because StarTok not only provides a monitoring function, but also helps with work communication.

Such as this time.

Peiwen leaned back in his chair, holding his coffee, and looked at the various data after the studio officially launched the "Star River Paradise: Survival - Magic Creed" MOD.

Don't underestimate this data just because it's a sales report for a mod.

But everyone in the company was very excited about this data.

Since its release, this mod has become incredibly popular, with over 10 downloads on its first day. Due to its excellent reputation, it was subsequently featured in the mod recommendations for StarCraft: Survival.

Combined with the hype of being created by the original Assassin's Creed team, the entire mod quickly reached millions of downloads.

Some players who had stopped playing Galaxy Park: Survival even came back to download this mod, wanting to experience it.

The entire mod even boosted the number of online players in the base game.

This also brought them far more benefits than they had imagined.

So what are we waiting for?

The Assassin's Creed game "Magic Oath" has been greenlit!

Just do it and that's it.

However, after the project was approved, the team needed to expand its recruitment, so there wasn't much work to do at the moment, and Peiwen received a new task.

That means conducting market analysis to see how to promote the new game project.

At this point in time, marketing and promotion have become extremely important aspects of game development.

The old practice of developing a game first and then doing marketing and promotion is no longer feasible today, from project initiation to progress and launch.

Almost every publicity campaign is very important.

Even if many people see it during a certain round of promotion and then forget about it, as long as the player still has an impact, it will still be relevant when the game is officially launched.

It's also very easy to bring someone back.

Therefore, after deciding to launch the "Magic Oath" project, Pevin's first task was to come up with a publicity and marketing plan.

We want to do some marketing and promotion.

The best way is naturally to ride the wave of trending topics.

So what's the biggest hot topic in the gaming industry right now?

That would be Minecraft Starfire Remastered.

Before Spark released this demo, many people wondered if there was any need to remake Minecraft.

But when the demo was actually released, Minecraft Reset received tremendous attention, even exceeding Spark's expectations.

Veteran Minecraft players, as well as newer players who have heard of Minecraft but haven't played it, have almost all become interested in this game.

This interest has little to do with gameplay; rather, it can be categorized as curiosity and exploration of something new and interesting.

This is the Minecraft Starfire Remastered demo.

Another shocking statistic in the industry concerns user stickiness.

After this demo was launched, on average, each active user spent 3 hours a day on the Spark platform and the Microsoft console platform.

Note that this is an average.

It's important to know that this is not an online game. In "Minecraft DEMO", there are no daily tasks, no bosses that require you to log in at regular intervals to fight, and no stamina, dungeons, or guild activities.

But players still spend so much time on it.

This is a demo that returns to perhaps the most traditional form of entertainment, giving players a realistic set of building blocks. Go play!

This user data also corroborates from another perspective that the value of Minecraft's basic gameplay is still increasing, and as more people play it, its reputation is getting better and better.

The number of players will definitely increase further.

Chapter 628 The True Sequel

"Peiwen! Have you seen the news? Minecraft Spark Remastered has surpassed 400 million concurrent players at its peak..."

"I think what you said before about building a magic tower in the remake might actually be feasible. This game is just too popular."

"And I heard that a blueprint feature will be added later, so we'll put this magic tower into the blueprint for free then..."

"There's only one problem now."

"what is the problem?"

"I think we need to get everyone to my server. I just tried it, and it seems a bit difficult for me to do it alone..."

"Wait... Mark, you mean you want us to use my world while we're at work, or build a magic tower on your server?"

"Yes, isn't that what you said? Is there a problem?"

"...No"

……

It's the end of February.

After the rise of StarTok, most gaming media outlets began to turn their attention to Minecraft.

Unlike other Spark games, this game is, after all, an American IP, and is backed by Microsoft.

So, just as Sony indirectly helped Spark with its marketing and promotion in Japan, Microsoft also put in a lot of effort this time.

After seeing that Minecraft Starfire Remastered had actually become a hit, and a huge hit at that, Microsoft made a high-profile announcement that Minecraft Starfire Remastered was no longer called a remastered version.

Over the next six months, they will work together with Spark to bring you an even better Minecraft 2.

Yes.

Xinghuo originally acquired the rights to a remake adaptation.

It has now been upgraded to a legitimate sequel.

The media response was also quite enthusiastic, especially in Europe and America, who simply said that Microsoft, the local big brother, is indeed different.

IGN gave it a perfect score of 10 for the first time.

Previously, even after paying money to IGN, Xinghuo's highest rating was only 9.

Although Lin Li had completely demystified IGN by this time.

However, it cannot be denied that IGN still had some influence after 20 years, especially in the European and American markets.

Moreover, this time, IGN's editorial review was also quite good.

"This is the purest joy, just like when I first saw Lego as a child."

"This is my most honest feeling after playing Minecraft 2 for more than 30 hours. I tried both the Spark platform version and the Microsoft console version because I wanted to make this review report more objective."

"From an experience standpoint, I prefer the console version because the game is so well optimized for controllers."

"Moreover, the vibration feedback from the controller is also very good."

"Although the current Minecraft 2 demo is not very complete, we still gave it a perfect score."

"In fact, I think Xinghuo did a great job this time. They didn't think about how to add storylines or gameplay to the original content, but instead did the opposite."

"By optimizing and adapting the properties of blocks and adding more physics, these things make Minecraft, while still the same Minecraft, feel completely different in actual gameplay."

"When I was mining, I discovered for the first time that setting up wooden frames and using torches could create such a strong sense of immersion."

"When I struck gold, watching the golden ore crumble in the light of the torch, I truly felt a sense of excitement."

"Furthermore, the planting and farming system, based on the original version, is also very interesting in this new version."

"Make a farm, raise a flock of pigs and sheep, plant wheat in the fields, wait for it to ripen and harvest it, and when you have nothing to do, dig for minerals and cut down trees. Sit on a chair on your balcony and watch the sunrise and sunset every day."

"Thanks to the better visuals, I really felt like I was able to be completely immersed in it."

"I think that's the charm of my world."

"In Minecraft 2, when I simply built an apartment with two living rooms and three bedrooms..."

"When I watch the flames burning in the fireplace."


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