In an American comic book world, you start with a horse charm.

Chapter 21 Jack's Amazing Day



Chapter 21 Jack's Amazing Day

The two teams in the third match engaged in a fierce back-and-forth battle, and after the intense competition, the winning team was left with only seven players.

The two teams that were about to take the stage then had a heated argument, and neither of them took the stage within the allotted time. Perhaps they thought that since the other team wasn't going to move, neither would they.

But after Miller eliminated both teams without hesitation, the teams that were going to compete quickly came up with a "fair" solution. Some teams decided the order of play by playing rock-paper-scissors, some by strength, and some by body size.

The team that seemed to be the fairest, with their positions determined by rock-paper-scissors, was immediately knocked down by their opponents as soon as they entered the game, without even having a chance to struggle.

Actually, judging from their size alone, the two teams are quite evenly matched. In fact, the team that decided their positions by "rock-paper-scissors" should have had a better chance of winning because they had one more person. That's probably why they chose what seemed to be the "fairest" way.

The challengers in that team, who had already anticipated the outcome, glared angrily at the challengers who insisted on deciding their positions by "rock-paper-scissors." If it weren't for the staff watching, they probably would have attacked them directly.

That being said, when the staff handed them towels to wipe their bodies, one challenger became increasingly angry and used the towel as a braid to lash out at the person in the group who had suggested "rock-paper-scissors" to decide their positions. Although the staff member who was quick-witted stopped him, it still caused a bit of chaos on the scene.

Although the chaos was quickly quelled by the staff, it served as a reminder to Miller.

Miller began to consider whether to give a thousand dollars to challengers who failed in the next competition, as part of the participation fee. If such egregious behavior occurred, the thousand dollars would be deducted, which should be a very effective way to prevent similar behavior from happening again.

However, this would inevitably lead to many people participating in the game just to get the $1,000. After hesitating for a moment, Miller decided to give it to him anyway. After all, this amount of money was nothing to him now, and spending a little money to avoid some trouble was actually a good deal for him.

There is another option of paying a deposit, but Miller suspects that if a deposit is required, it will be a problem whether the next competition can even gather 100 participants.

After the troublemaker's clothes were removed and he was driven away, the competition continued. Thanks to the demonstrations by the previous teams, the competition proceeded relatively smoothly.

To Miller's surprise, after these teams went through these bamboo shoots one by one, they actually gave Miller another ten reputation points.

Miller had assumed that these people had already provided him with reputation points after the previous rounds. He never expected to receive these "unexpected surprises."

After using the acupressure mat, Miller estimated that he probably wouldn't be able to gain any more reputation points. But looking at his reputation points, which were already over four thousand, Miller was quite satisfied. He had gained more than eight hundred reputation points in one go. If he did it eight or nine more times, he would get the next talisman, not to mention that he would also edit a video and broadcast it on TV.

That's why Miller shouldn't have been very interested in the next level, but he found himself quite enjoying it.

After the third challenge was over, Miller looked at the 51 challengers in front of him and asked if anyone wanted to leave early. This time, those who left would receive eight thousand US dollars, which was no small amount, considering that most people's monthly salary was only around two thousand US dollars.

As a result, seven challengers quickly chose to give up the challenge and leave with the money.

Jack wavered. After all, eight thousand dollars was enough for him to finish college this semester. But looking at the glass box full of dollars, Jack stopped in his tracks. With that money, he could develop the game he wanted.

After these challengers who gave up on continuing the challenge received their $8,000 from Miller, several of them looked at the gates of Miller Games' factory with a sense of loss as they left.

Looking at the remaining 44 challengers, Miller realized that he might have to give up on one of the levels, since there weren't many people left.

With the glass bridge already under construction, it's obvious that we should abandon that game; let's save the glass pinball game for next time.

After discussing with the staff on site for a while, Miller addressed the remaining 44 challengers: "The fourth challenge is called the Plank Bridge. You need to jump across it. There are two planks for you to jump across. One plank will support you, and the other will make you fall off. Falling off means failure. The planks are controlled by the staff according to the 'map,' so you need to stand on them and wait for three seconds. No second person can appear during this time; if someone does, they are immediately eliminated. Any challenger who chooses to rush across will also be eliminated. The time limit is twenty minutes. Challengers, let the game begin!"

The challengers looked at the familiar acupressure mat under the wooden bridge, their faces turning ashen. Many began to regret why they hadn't chosen to leave earlier.

Seeing that three minutes had passed and no one had taken the first step, Jack said, "Actually, we can choose to line up and try one by one." He then took the first step, and luckily, the board was safe.

In fact, many people had already thought of this only solution, but clearly, none of them wanted to be the first to take the lead.

After Jack had demonstrated, the others decided to use the simplest method: rock-paper-scissors to determine their order of appearance. By the time they had decided on their order, eight minutes had already passed.

The first unlucky guy failed when jumping over the second board. He fell into the foam board but was not hurt.

The journey was quickly halfway through, and it seemed like they were about to pass the test. When it was challenger number 317's turn, he refused to continue no matter what. Although the people behind him kept urging him on, he just wouldn't move. As time ticked by, challenger number 013, who was behind challenger number 317, had no choice but to grit his teeth and rush forward.

After all, if they stayed here, everyone would fail. That's what Challenger #317 thought: either they all fail, or they keep trying.

Once the first "Challenger No. 317" appears, more "Challengers No. 317" will appear, and the bridge will soon be deadlocked again.

Miller watched the people on the bridge with great interest. He finally understood why the squid game had become so popular; it was just too exciting.

With only three minutes left, looking at the still motionless plank bridge, Miller, standing at the finish line, suddenly had a brilliant idea. "Does nobody want to move anymore? Then I've decided that the first person to reach the finish line will be the ultimate winner of this Miller Game. There are only eight choices left, and it's a 1 in 256 chance to win one million dollars!"

As soon as Miller finished speaking, the challenger standing at the front stepped directly onto the next plank.

Then it fell down.

"Hmm, now it's a 1 in 128 chance."

Challenger number 157, who followed closely behind, successfully stepped onto the sixth-to-last board. The other challengers were swept up in excitement. Challenger number 021 skipped over number 157 and rushed straight to Miller. Miller looked at him apologetically and said, "You broke the rules. You're eliminated!"

Upon hearing this, Challenger 021 looked annoyed. To prevent Challenger 021 from doing anything rash due to his excessive excitement, Miller quickly signaled to the staff to take him away.

Of course, the competition continued, and as challenger number 157 fell from the fifth-to-last board, the odds of winning the grand prize instantly dropped to one in sixteen.

A new challenger immediately appeared on the fourth-to-last plank, chose to fail, and fell. Following closely behind was challenger number 317, who had been dawdling. When challenger number 317 successfully stood on the third plank, the remaining nine challengers shouted in frustration.

When challenger number 317 successfully stepped onto the penultimate board, his expression became even more excited, and he even started to get carried away with his pride.

But soon, the board that separated after stepping onto the last board made 317 feel like he had gone from heaven to hell.

The crowd following closely behind challenger number 317 surged forward.

Miller couldn't tell for a moment who had crossed the line first.

After reviewing the surveillance footage with all the challengers, challenger number 456, Jack, shouted excitedly.


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